A-Level Maths Edexcel 9MA0

2.7: Kinematics

#2.7.1

Language of kinematics

Understand and use the language of kinematics: position; displacement; distance travelled; velocity; speed; acceleration.

Students should know that distance and speed must be positive.

#2.7.2

Kinematics for motion in a straight line

Understand, use and interpret graphs in kinematics for motion in a straight line: displacement against time and interpretation of gradient; velocity against time and interpretation of gradient and area under the graph.

Graphical solutions to problems may be required.

#2.7.3

Suvat formulae

Understand, use and derive the formulae for constant acceleration for motion in a straight line.

Derivation may use knowledge of sections 7.2 and/or 7.4.

Extend to 2 dimensions using vectors.

Understand and use suvat formulae for constant acceleration in 2-D,

e.g. v=u+at\bold{v} = \bold{u} + \bold{a}t, r=ut+12at2\bold{r} = \bold{u}t + \frac{1}{2}\bold{a}t^2 with vectors given in ij\bold{i} - \bold{j} or column vector form.

Use vectors to solve problems.

#2.7.4

Calculus in kinematics

Use calculus in kinematics for motion in a straight line:

  • v=drdtv = \dfrac{dr}{dt}, a=dvdt=d2rdt2a = \dfrac{dv}{dt} = \dfrac{d^2r}{dt^2},
  • r=v dtr = \displaystyle\int{v}~dt, v=a dtv = \displaystyle\int{a}~dt

The level of calculus required will be consistent with that in Sections 7 and 8 in the Pure Mathematics content.

Extend to 2 dimensions using vectors.

Differentiation and integration of a vector with respect to time. e.g.

Given r=t2i+t32j\bold{r} = t^2\bold{i} + t^{\frac{3}{2}}\bold{j} , find r˙\dot{r} and r¨\ddot{r} at a given time.

#2.7.5

Projectiles

Model motion under gravity in a vertical plane using vectors; projectiles.

Derivation of formulae for time of flight, range and greatest height and the derivation of the equation of the path of a projectile may be required.

2.6
Quantities and units in mechanics
2.8
Forces and Newton's laws