A-Level Maths Edexcel 9MA0

1.10: Vectors

#1.10.1

Vectors in 2D and 3D

Use vectors in two dimensions and in three dimensions.

Students should be familiar with column vectors and with the use of i\bold{i} and j\bold{j} unit vectors in two dimensions and i\bold{i}, j\bold{j} and k\bold{k} unit vectors in three dimensions.

#1.10.2

Magnitude and direction of a vector

Calculate the magnitude and direction of a vector and convert between component form and magnitude/direction form.

Students should be able to find a unit vector in the direction of aa, and be familiar with the notation a|a|.

#1.10.3

Vector addition and multiplication by scalars

Add vectors diagrammatically and perform the algebraic operations of vector addition and multiplication by scalars, and understand their geometrical interpretations.

The triangle and parallelogram laws of addition.

Parallel vectors.

#1.10.4

Position vectors

Understand and use position vectors; calculate the distance between two points represented by position vectors.

OBOA=AB=ba\overrightarrow{OB} - \overrightarrow{OA} = \overrightarrow{AB} = \bold{b} - \bold{a}

The distance dd between two points (x1,y1)(x_1, y_1) and (x2,y2)(x_2, y_2) is given by

d2=(x1x2)2+(y1y2)2d^2 = (x_1 - x_2)^2 + (y_1 - y_2)^2

In three dimensions, the distance dd between two points (x1,y1,z1)(x_1, y_1, z_1) and (x2,y2,z2)(x_2, y_2, z_2) is given by

d2=(x1x2)2+(y1y2)2+(z1z2)2d^2 = (x_1 - x_2)^2 + (y_1 - y_2)^2 + (z_1 - z_2)^2

#1.10.5

Use vectors to solve problems

Use vectors to solve problems in pure mathematics and in context, (including forces).

For example, finding position vector of the fourth corner of a shape (e.g. parallelogram) ABCDABCD with three given position vectors for the corners AA, BB and CC.

Contexts such as velocity, displacement, kinematics and forces will be covered in Paper 3, Sections 6.1, 7.3 and 8.1 - 8.4.

1.9
Numerical methods
2.1
Statistical sampling