*i.e. Learners should be able to use vectors expressed as xi+yj or as a column vector (xy), to use vector notation appropriately either as AB or a.
Learners should know the difference between a scalar and a vector, and should distinguish between them carefully when writing by hand.*
#1.10b
Be able to use vectors in three dimensions.
*i.e. Learners should be able to use vectors expressed as xi+yj+zk or as a column vector xyz.
Includes extending 1.10c to 1.10g to include vectors in three dimensions, excluding the direction of a vector in three dimensions.*
#1.10c
Be able to calculate the magnitude and direction of a vector and convert between component form and magnitude/direction form.
*Learners should know that the modulus of a vector is its magnitude and the direction of a vector is given by the angle the vector makes with a horizontal line parallel to the positive x-axis. The direction of a vector will be taken to be in the interval $[0°,360°).
Includes use of the notation ∣a∣ for the magnitude of a and ∣OA∣ for the magnitude of OA.
Learners should be able to calculate the magnitude of a vector (xy) as x2+y2 and its direction by using tan−1(yx).*
#1.10d
Be able to add vectors diagrammatically and perform the algebraic operations of vector addition and multiplication by scalars, and understand their geometrical interpretations.
i.e. Either a scaling of a single vector or a displacement from one position to another by adding one or more vectors, often in the form of a triangle of vectors.
#1.10e
Understand and be able to use position vectors.
Learners should understand the meaning of displacement vector, component vector, resultant vector, parallel vector, equal vector and unit vector.
#1.10f
Be able to calculate the distance between two points represented by position vectors.
i.e. The distance between the points ai+bj and ci+dj is (c−a)2+(d−b)2.
#1.10g
Be able to use vectors to solve problems in pure mathematics and in context, including forces.
#1.10h
Be able to use vectors to solve problems in kinematics.
e.g. The equations of uniform acceleration may be used in vector form to find an unknown. See section 3.02e.